#ifndef __UI_RENDER_SCREEN__H__
#define __UI_RENDER_SCREEN__H__

#include <MZFCLIB.h>

class UiRenderScreen :
	public UiWin
{
public:
	UiRenderScreen();
	~UiRenderScreen();

	BOOL InitUiWin(HWND hWnd);

	void PaintWin(HDC hdc, RECT* prcWin, RECT* prcUpdate);
//	virtual void PaintWin(HDC hdc, RECT* prcUpdate /* = NULL */);
	virtual int OnLButtonDown(UINT fwKeys, int xPos, int yPos);
	virtual int OnLButtonUp(UINT fwKeys, int xPos, int yPos);

	void LoadiInterItem();
	BOOL InitImages();
public:
	ImagingHelper	*m_ImgRenderScreen;
//	ImagingHelper	*m_VideoMainHighLight;
//	HBITMAP			m_VideoMainBG;
	HDC				m_hBakDC;
	HBITMAP			m_hBitmapBakDC;

};

#endif